Flipper

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Foto
Flipper.jpg
Basisdaten
Hersteller Williams
Typ Indiana Jones
Zustand eingeschränkt nutzbar
Klassifizierung KlasseE-gruen.svg KlasseK-gruen.svg


Der Flipper ist ein "Indiana Jones: Pinball Adventure"-Spiel der Firma Williams aus dem Jahr 1993.

Modi

Insgesamt gibt es 12 Modi, vier pro Film. Diese sind nicht stapelbar, weshalb ein Modi abgeschlossen werden muss, bevor ein neuer begonnen werden kann.

Jäger des verlorenen Schatzes

  • Get the Idol: Man muss versuchen das Götzenbild zu bekommen in dem man in das "lock sinkhole" trifft.
  • Raven Bar / Get the Medallion (Videospiel): Man muss 20 Nazis erschießen um das Medallion zu erhalten. Als Belohnung erhält man einen extra Ball. Man verliert, wenn man mehr als fünf Mal getroffen wird.
  • Streets of Cairo: Schieße auf Rampen und "orbits" um nach Marion unter den Kisten zu suchen (sie ist unter der, an welcher der Affe kratzt) - jeweils 10M wenn Marion nicht darunter ist. Wenn man Marion findet, ändert sich die Anzeige und zeigt Indy, wie er von einem schwertschwingenden Araber bedroht wird. Man kann diesen auf zwei Arten umlegen: Entweder durch Treffen des "Start Mode saucer" (Gewinn 20M Punkte) oder durch betätigen das Abzugs der Pistole (Gewinn 2M Punkte).
  • Well of Souls: Dies ist ein sechs-ball Multiball. Jeder Treffer in das "Lock Hole" bescheert 2M Punkte, multipliziert mit der Zahl der verbliebenen Bälle im Spiel.

Indiana Jones und der Tempel des Todes

  • Monkey Brains: Jeder "Loop" und jede Rampe gibt 8 Millionen Punkte.
  • Steal the Stones: You have to get the stones by shooting the right ramp. A 20 million points is worth after of get the eight stones.
  • Escape in the Mine Cart (Videospiel): Move the mine cart left and right through the tunnels, steering for the open tunnels and avoiding the closed ones. A 30 million point bonus is added at the end of the mode.
  • Survive the Rope Bridge: Successive ramp shots will move him further along and score 10M each. Four ramps are required to get him across, and a fifth to cut the rope and get an extra ball.

Indiana Jones und der letzte Kreuzzug

  • Castle Brunwald (misspelled as Grunewald): Shoot the drop target covering the captive ball, and then you keep hitting the captive ball to escape the castle.
  • Tank Chase: Shoot the left and right loops to pursue the tank, and getting the last shot allows Indy to destroy the tank for a 30 million point bonus.
  • Three Challenges: Shoot the right ramp for the Path to Adventure raised playfield. Challenges 1,2 & 3 are completed by hitting all lit rollovers for 10M, 20M & 30M respectively. All lit rollovers have to be hit during one pass of the Path to collect the points.
  • Choose Wisely (Videospiel): Five grails will appear on the display, and after they are shuffled around, you have to choose the right grail. If you choose the right grail, the knight will say, "You have chosen wisely", and are awarded 20 million points. If you choose the wrong grail, you will see an animation of the Nazi dying, the knight will say, "You have chosen... poorly", and are awarded 5 million points.

Multiball

There are four multiball mode in Indiana Jones:

  • Regular Multiball (3-ball): You have to hit the three drop targets covering the lock hole, and then you shoot the lock hole to lock the ball inside the rotating idol head (located on the middle right of the playfield). If you lock a ball without hitting the drop targets, Shorty will say, "You cheat, Dr. Jones!" and you are awarded 5 million points. After three balls are locked, multiball starts. During multiball, various targets increase the base jackpot value (20 million for the Ark, 30 million for the Stones, and 40 million for the Grail), and you have to shoot either the left ramp or the lock hole to light the jackpot. After that, you have to shoot the right ramp within 15 seconds to collect the jackpot. During the jackpot countdown, if you have two or three balls in play, you can shoot the second or third ball into the lock hole to double or triple the jackpot value. After you collect all three jackpots, the captive ball is lit for Super Jackpot (Base value: 80 million for the Ark, 90 million for the Stones, and 100 million for the Grail). Again, you shoot the left ramp to light the Super Jackpot, and then you hit the captive ball to collect the Super Jackpot.
  • Quick Multiball (2-ball): You have to hit the drop target (guarding the captive ball) on the upper right side of the playfield) twice, and within 15 seconds, you have to hit the captive ball to start Quick Multiball. Another ball is launched into play, and the goal is to keep hitting the captive ball for the following awards:
    • The Idol of The Incas (10 million)
    • The Diamond of Shanghai (15 million)
    • The Remains of Nurhachi (20 million)
    • The Cross of Coronado (25 million)
    • The Fish of Tayles (30 million) (This is a reference to Mark Ritchie's previous game, 1992's Fish Tales.)
  • Well of Souls (6-ball)
  • Eternal Life (6-ball): Completing all 12 modes lights the "Start Mode" scoop for Eternal Life, a frenetic six-ball wizard mode. In this mode, all six balls are launched into play and the objective is to hit all the targets on the playfield (including the Path of Adventure mini-playfield and excluding the outlanes) with at least two balls in play to score a 1 Billion point bonus. At the start of Eternal Life, the "Eternal Life" ballsaver is active for a limited amount of time.